12.2 Organising the Outliner Editor

Organising the Outliner Editor allows selection of the components in a Scene.

In this case, the components in the Scene are the Character

and the Background and, although not part of the Scene,

the Walk Cycle Reference Image.

To allow selection and manipulation of the individual

components (Strokes) it is suggested you place each

component in a separate Canvas in the Outliner Editor.

The default Outliner Editor has one Collection containing

one Canvas named Stroke. The Canvas has two Layers,

one named Lines the other named Fills (Figure 12.4) (see

also Chapter 6, Figure 6.2).

Figure 12.4

When the Walk Cycle Reference Image is introduced it is

entered in the Outliner Editor in a new Datablock named

Empty (Figure 12.5). Note: This is not a Canvas. You can

not draw Strokes when Empty is selected.

By selecting the Canvas named Stroke in the Outliner you

can immediately Draw Strokes in the 2D Viewport Editor

but you may want to work on the Character and the Scene

background separately.

Figure 12.5

To do this create a new Canvas in the Collection.

Important: Creating a New Canvas is a copy and paste

operation, therefore, copy before you have drawn

anything in the Canvas.

In the Outliner Editor LMB click on Stroke to select, RMB

click to copy then RMB click on Collection and paste the

copy into the Collection. You will then have a new Canvas

named Stroke.001 (Figure 12.5).

Figure 12.6

Both Canvases, Stroke and Stroke.001, have Layers

named Lines and Fills.

To make selection in the Outliner easier, rename the

following: Empty to Reference Image, Stroke to

Character and Stroke.001 to Scene-Background (Figure

12.6).

Note: When renaming components they are automatically

rearranged alphabetically.

Collection

Canvas

Layer

Layer

Note: How to add a New

Collection

to

the

Scene

Collection has been deferred at

this time.

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